(The Moment) Everything Changed
An interactive digital dance experience
Step onto the mat, play around with movement, and see how the technology senses and interprets your body on screen.
(The Moment) Everything Changed interactions use Kinect Azure, a depth camera that senses bodies and shapes in space and, using the expertise of PlayLabz, generates and controls the particles to create avatars on the large interactive screen. The experiences emulate common symptoms of neuro-disabilities by giving audiences a glimpse into the emotional and physical experiences that many of our Lived Experience Consultants (LECs) report.
We are told repeatedly by LECs, audience members and participants that dance can say the things that words fail to capture, and we’ve found that creative technologies can extend the vocabulary and impact of the dance, and amplify those messages even further.
The interactions give people without direct experience of neurological conditions the opportunity to physically and emotionally gain just a glimpse into what it’s like to live with some of those symptoms on a daily basis. Our LECs say that they want people to leave the experience having a bit more empathy and understanding and maybe have shifted their perspectives on disability and difference. Effects, glitches and delays built into the interaction are designed to illuminate how neuro-disabled people can experience movement.